For the FS 2004 version of the Bristol Fighter at least. I have decided to shelve that project for the time being The reasons are given in the 'Biff Diaries'.
I have to say how incredibly disappointed that FS2004 cannot support high resolution meshes that CFS3, from the same design studio, can easily support and play at upwards of 38fps depending on configuration.
The slow and somewhat restrictive 3D model export capability of the FS2004 mdl/bgl exporter is extremely disappointing to say the least.
The other area of disappointment is the quality of DXT .bmp image conversions afforded by the SDK imagetool, compared to the quality of DXT .dds images output by photoshop with the Nvidia plugin as used by CFS3.
I will be modelling an all new aircraft for FS2004, yet to be decided, to provide some experience with the FS2004 way of doing things. I will also continue to luxuriate in the modelling capabilities provided by CFS3 until that product is superceded.
I am greatly looking forward to Flight Simulator X. Let's hope these modeling restrictions have been removed from that sim. I am looking forward to the FS X SDK almost as much as I am to the main sim.
Let's hope that models of this resolution are supported by Flight Simulator X.
Check out the CFS3 Biff for yourselves AVSIM, SOH
Monday, April 10, 2006
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment